Sector
Healthcare, Mental Health, B2C
Ieso is a B2C startup that provides mental health online typed therapy. In September 2023, I was responsible for launching an MVP app for both iOS and Android in the UK and US markets, focusing on GAD patients - people with generalised anxiety disorder.
After launch, the app received negative App Store reviews, mainly due to login issues. Additionally, data showed that users were dropping out early in their journey.
Here, you will learn about my design iteration process, involving stakeholder workshops, cross-collaboration in squads, user testing, and design implementation.
Find the quantitative data at the time, relating to registration, login and onboarding.
Assumption: Users were dropping out because of technical login issues. Hypothesis: If we fix the login issues, retention will increase by at least 20%.
I have designed a workshop involving 10 key stakeholders to gather data, investigating the root of the problem and the impact on users and business(see image above). Stakeholders from both UK and US teams collaborated together representing everyone's voice and concerns. My role: As facilitator, I was responsible to navigate difficult conversations, specially when aligning goals. As a Senior Product Designer, I contributed with the design and user research perspective, advocating for the user.
Findings:
To save a considerative amount of time in the MVP development to deliver within the deadline, it used an existing login from another ieso platform, compromising the overall registration and onboarding experience.
The messaging wasn't clear:
The user journey was broken:
Assumption:
Informing the users up front that it’s invitation only will remove confusion.
Hypothesis:
Simplifying the onboarding and registration process by reducing touch points will increase registration completion by 30%.
We aligned our vision and defined our goal: How might we increase retention by 35%?. We split into three main squads: Marketing comms, Onboarding and Registration - implementing consistency and improving the holistic patient experience.
My role in the different squads:
Assumption: Addressing users' emotional weight of seeking mental health support will build trust and confidence in every step of their journey.
Hypothesis: If users see a clinician's video during onboarding, they will feel more supported, leading to increased engagement and reduced anxiety.
Our responsibility was to review the in-app onboarding experience to build trust with patients, and motivate them to continue with the GAD programme.
In collaboration with clinicians, I re-wrote the content design integrating the clinical tone and balancing with a supportive and empathetic messaging, into a seamless experience with purpose to patients. How to design with empathy?Considering these in the design process (see image above):
Here (image above), some of the explorations and the prototypes I've created to test three hypotheses on how to introduce the digital guide (AI Coach) to the patient.
Findings:
Assumption: As a medical device, informing the users up front that it’s invitation only will remove confusion.
Hypothesis: If users don’t have to worry about the access code, they will have a more smooth experience, and so, will increase registration completion by 30%.
Our responsibility was to simplify the registration to improve retention.
My role was to advocate for the user and deliver two solutions - short and long term. Collaborating with the developers, I’ve designed multiple user flows to address gaps and potential solutions.
Short term solution:
Long term solution:
Before the redesign, only 27.6% of users completed onboarding. After implementation, this improved to 46.2%, a 67% relative increase. Additionally, engagement rose by 50% weekly, with user sentiment improving in app reviews.